...
registermethod("onCoinareaentered",&CoinController::onCoinbodyentered);
...
void CoinController::onCoinbodyentered(Varient body) {
Godot::print("Area entered");
body -> queuefree();
}
...
The onCoinbodyentered with "body_entered" function is not firing!
Any solutions guys ?
Thank you in advance :)