I have a unhandledinput on a kinematic body which works fine when I press F6 to only run the scene which has the body.
However, when I run the whole scene (F5) it's not even called. I checked that my hbox and viewportcontainers have mouse_filter = ignore (I also tried "pass") but it still doesn't work.
Why is my function not called?
My structure is
------ My Character