0 votes


I have a unhandledinput on a kinematic body which works fine when I press F6 to only run the scene which has the body.

However, when I run the whole scene (F5) it's not even called. I checked that my hbox and viewportcontainers have mouse_filter = ignore (I also tried "pass") but it still doesn't work.

Why is my function not called?

My structure is
Main Node
-- ViewportContainer2
---- Viewport
------ Camera
------ Map
------ My Character


in Engine by (36 points)
edited by

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