i've used godot for some time, but still am mostly a nooblet
having set up a lil tank, and getting it to shoot lazers, i proceeded to make them disappear upon hitting an obstacle. strangely enough, something goes wrong the moment body_enter signal is called.
i get this error (it doesn't crash the game thou):
error calling method from signal (body_enter), expected 0 arguments
it's really weird because the brackets in the "_hit()" function are empty (i assume this is where arguments usually reside?)
code, the object is an Area2D (sorry for raw paste, but i cant get the code frame thingy to work)
i used the body_enter signal many times in the past and this has never happened, so am quite confused. :<