KinematicBodies and One Way Collision

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:bust_in_silhouette: Asked By 9BitStrider

So, the issue I’m having has to deal with the One Way Collision flag in Godot. I’m trying to add moving platforms that the player can simply jump through and land on top. If the node is static, this works without issue. But if it’s MOVING that’s when I start running into trouble. Colliding with the player causes the node to move out of the way instead of allowing you to jump through unless you’re approaching from above. Is there a fix for this?

EDIT: I forgot to mention. When standing on top of the platform, it slowly sinks while the player stands on it.