When testing my game on Android (which it is intended for), I noticed it did not run very smootly. I added fps display and noticed, that on Android it runs at about 35-40 fps while in editor it runs smoothly at 60. I also checked that there was no memory/CPU.
My game is in 2D and uses GLES2. I went over my scripts and there are not any complicated actions in physicsprocess() functions (only changes of positions etc.). Also my game does not use many objects - maximum around 15 at a time.
I searched for similar problems, but cannot find any solutions. Hopefully someone will help me here, thank you.