+1 vote

When testing my game on Android (which it is intended for), I noticed it did not run very smootly. I added fps display and noticed, that on Android it runs at about 35-40 fps while in editor it runs smoothly at 60. I also checked that there was no memory/CPU.

My game is in 2D and uses GLES2. I went over my scripts and there are not any complicated actions in physicsprocess() functions (only changes of positions etc.). Also my game does not use many objects - maximum around 15 at a time.

I searched for similar problems, but cannot find any solutions. Hopefully someone will help me here, thank you.

in Engine by (13 points)

aren't your textures too big?

The only big one is the texture I use for background, it is 1080x7680 px, which is used for scrolling. All others are not that big.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.