Mark Input Event as Unhandled

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:bust_in_silhouette: Asked By jelly

I have a situation where there I need a control and button to both receive input events. For reference my scene looks like this. RefAreaEquip works with mouse enter/exit signals while the button needs to work regularly. RefAreaEquip’s mouse filter is set to pass but the issue is that it consumes the event so it never has the chance to propagate to the button. Is there a way to have the event be marked as unhandled and allow it to continue to the button?