I use Blender 2.79 and successfully exported my player model including textures and animation via Better-collada-exporter to Godot 3.1.
After importing .dae File, I set up the Player Object like this:
Everything works fine so far.
Now I want to add another animation in Blender. So I made my changes in the Blender-Model and export it again. However I have no clue how I can update my existing Player Object in Godot with the new changes of the .dea File (in this case a new animation).
Any way how to do this without deleting the whole Player object in Godot and creating a new one?