Around internet i see some questions about embed resources on binary, in which part or parts of code Godot embed binary files (3d,etc) inside binaries(exe, run,etc)? I'm just curious ffor studies, how it is implemented here? Thanks!
This was reimplemented in the master branch in this pull request: https://github.com/godotengine/godot/pull/24086
Embedding game data in the executable will be available again in Godot 3.2.