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Asked By
epark009
I have a sprite and a Particle2D. I would like to prevent the particles emitted by the Particle2D node from following the parent. That way, it’ll create this trailing effect when the sprite moves around. Is there a way to achieve this?
Yes, on the Particles2D inspector go under the Drawing and uncheck Local Coords, this will prevent the Particles from following the local coordinates of the Parent, and start emmiting as a Global Coordinates.