0 votes

I'm doing a space strategy game and add the stars are sprites with area2d+collision_shape to detect the click on the star.
The problem is that when I have any widget visible in HUD (a CanvasLayer, parallel with the star scene, with all the Controls ), the area2d doesn't detect the click.

This is the Star scene
Star
-Sprite
--Area2D
---CollisionShape2D

This is the game scene. The Star scenes are children of Game/Stars
Game
-DefaultCamera
-Stars
--Star1
--Star2
--...
-HUD
--Window1
--Window2

So when Window1 or Window2 are visible, I can't detect the clicks... How can I solve this?

EDIT: In the end, it was quite simple. The size of Window1 scene was covering the full screen (despite the widget itself not doing so).

asked Sep 22, 2019 in Engine by erebrus (15 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.