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A 2D camera under a kinematicBody2D node.
Current checked

When player hit camera margin, the camera margin stops character like a wall.

Tried to create a new project, set up a very simple scene, only KinematicBody2D, Sprite, Camera2D, and a script only control movement, still...

Anyone know what's the problem?

asked Sep 17, 2019 in Engine by jz2010927 (17 points)

The camera can't stop the character from moving. At best it actually just starts following the player. If you have no reference background it will look like it blocks the player but that's not true. I'm not sure to understand your problem.

Thank you so much for answering my question. I do have a background picture.

I understand you say camera can't stop character moving, but it does happened, the margin of camera become invisible walls blocks movement.

But after i deleted the parallax background, it go back to normal...

Thank you anyway though, took me 2 days to figure out it's background's problem.

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