Hello, I'm currently having troubles getting started with a C++ Android project in Godot.
I was able to build the cpp bindings for windows and get the C++ code built and implemented into Godot via a ".dll" file, but I can't figure out the process for Android. Currently The C++ code I have doesn't do much more than just move a sprite but it works perfectly both within the editor and a Windows build. However when I export for android, the apk exports and runs fine but seems to be missing the C++ scripts.
I think I'm somehow supposed to build a separate ".so" file to be included in the gdnlib file when exporting to Android but I can't quite figure it out.
Also am I supposed to build different cpp bindings for android in SCons? I tried setting "platform=android" but it was invalid and only listed windows, linux and ios as valid options.
If anyone has any tips or previous experience in implementing C++ into an Android project in Godot I would greatly appreciate it.