func _process(delta):
if dragging:
var size = player.allCards.size()
if CONFIG.turnToPlay.pName == "Me" and size == 7:
if get_global_mouse_position().y > 232 and get_global_mouse_position().y < 307:
position = get_global_mouse_position()
rotation_degrees = 0
notCardTake = true
if position.y > 290:
notCardTake = false
emit_signal("taked_a_card", self)
if get_global_mouse_position().y > 410:
on_set_pickable(player, self)
position.x = get_global_mouse_position().x
if CONFIG.turnToPlay.pName == "Me" and size == 8:
if get_global_mouse_position().y > 445:
var diffY = abs(get_global_mouse_position().y - y)
var diffX = abs(get_global_mouse_position().x - x)
on_set_pickable(player, self)
if diffX > diffY:
position.x = get_global_mouse_position().x
if diffY > diffX:
position.y = get_global_mouse_position().y
if get_global_mouse_position().y < 452:
player.call_deferred("throw_a_card", self)
if CONFIG.turnToPlay.pName != "Me" and size == 7:
if get_global_mouse_position().y > 410:
on_set_pickable(player, self)
position.x = get_global_mouse_position().x
func _input_event(viewport, event, shape_idx):
if event is InputEventScreenTouch:
if event.pressed:
dragging = true
x = event.position.x
y = event.position.y
initPosition = position
initAngle = rotation_degrees
notCardTake = false
if player:
self.set_z_index(25+player.allCards.size())
print("Touch")
self.get_tree().set_input_as_handled()
else:
dragging = false
if notCardTake:
position = initPosition
rotation_degrees = initAngle
do_arrange()
print("Released")
self.get_tree().set_input_as_handled()