+1 vote

Hi Godot masters! I am rather new to gamedev but very enthusiastic. Ran into a little snag trying to instance and addchild. I am getting the error: Invalid type in function 'addchild' in base 'Node2D (Parallax_Example.gd)'. Cannot convert argument 1 from Object to Object.

extends Node2D
var new_house = preload("res://BuildingWalls.tscn")
func _ready():

I am sure its because I forgot something, just can't think of what it is. The BuildingWalls.tscn is added as a singleton and autoload is checked. BuildingWalls is a scene with a Node2d base with a sprite, polygon2d, skeleton2d & bone2d children. It works if I instance the scene in the editor before runtime.
Thanks to anyone that can point me in the right direction.

in Engine by (16 points)

1 Answer

0 votes
Best answer

The new_house variable is the loaded PackedScene, and then you do add_child(new_house). This is the source of the error.

Your problem is that you're calling instance() to create the scene's nodes but not assigning the result anywhere.

extends Node2D
var new_house = preload("res://BuildingWalls.tscn")
func _ready():
    var house_instance = new_house.instance()
by (19,705 points)
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Thanks! That fixed it.

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