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Asked By | learis |
Hello, I’m recently coming back to Godot and want to make a 2d game. Everything is making sense except this.
You have one “update” function that runs at a reliable fixed interval (_physics_process
), and you have one that doesn’t (_process
). So wouldn’t you always rather use the one that has the reliable fixed interval to do all of your updating?
Obviously I’m not understanding this well, so could someone explain the advantages of _process
over _physics_process
so that I can know when it’s better to use it?