I want to make a memory game in Godot and i'm trying to do this by following the tutorial series made by Mister Taft Creates on youtube for a match 3 game. I basically made the same code for generating the 2D array and instaciating the scenes with the cards but i want each card to grow in scale a little when i hover the mouse over it.
I've made a main card scene from witch all the other cards inherit from and in this scene i've made an Area2D node to use the onmouseentered() signal, then i attached a GDScript to the card node with the following code :
export (String) var card_image
print("signal also working")
it really works fine when i play the card scene but when i play the scene with the grid of cards it does nothing and i have no idea why...
note: not even the print command works in the grid scene.