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Asked By | CynicalKazu |
Hi, I’m working on a fast-paced Platformer and I’m using a Camera2D to scroll my level. The problem is that scrolling/movement of the camera causes a lot of screen-tearing. I tried to enable V-sync but apparently Godot hasn’t got an option for that yet. I also tried to force a framerate of 60 but the problem remains. Any help will not go unappreciated.