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Asked By | neoxid501 |
In the demo projects git repository, under the “viewport” folder there is a GUI_in_3D tutorial.
Basically it’s a floating menu that I’ve since implemented into my game. However, I’ve run into a problem. The sliders do not work properly if the scene is moved away from the origin. This of course isn’t an issue when playing the scene itself, but becomes more of a problem when instancing the scene in another.
So:
Would anyone be able to explain why this occurs and propose a solution?
or alternatively
Would a solution using raycasting to determine what button a player is interacting with (by press or sliding) be easier, and if so how would I accomplish this.
Thanks!
edit: I believe I have narrowed the issue down to somewhere around line 35 if anyone is also trying to help me find a solution.
edit2: Still looking for a solution. I did find a fix if the sign is JUST being moved and not rotated however and posted it on this issue I raised in the git repo: Gui_in_3D Demo Proposed Fix for Translations · Issue #347 · godotengine/godot-demo-projects · GitHub
Still looking for a solution that covers all the bases however.