Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | gduser |
Just started to use Godot.
I have managed to get VR working with the Oculus SDK and OpenVR separately BUT I cannot see how to allow for both so that it would pick up which ever is present?
In GDscript, I can check the server for Oculus and if not available try OpenVR.
The problem is, how do I then get it to use either the Oculus left/right touch controller scenes or the ovrController scene twice?