+1 vote

Just started to use Godot.

I have managed to get VR working with the Oculus SDK and OpenVR separately BUT I cannot see how to allow for both so that it would pick up which ever is present?

In GDscript, I can check the server for Oculus and if not available try OpenVR.

The problem is, how do I then get it to use either the Oculus left/right touch controller scenes or the ovrController scene twice?

in Engine by (13 points)

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