+1 vote

How to Create these simple holes in a NavigationPolygon by using GDscript?
Here's the link for the Image if it wouldn't show up

I have a script that creates a NavigationPolygon. It works without a problem. Also, I got a script for generating these holes but I can't manage it to create these holes.

  1. The script first creates a polygon:

    var Polygon = PoolVector2Array([ Vector2(-worldsize, -worldsize), Vector2(worldsize, -worldsize), Vector2(worldsize, worldsize), Vector2(-worldsize, worldsize)])

  2. Then it creates another polygon for the hole:

    var hole = PoolVector2Array([ Vector2(-50, -50), Vector2(50, -50), Vector2(50, 50), Vector2(-50, 50)])

  3. Then it needs to combine somehow these polygons to cut out the hole, but i simply dont know how.

asked Aug 8 in Engine by Fattywithhacks (25 points)

I know about the godot-clipper by Xrayez but I don't have a clue how to properly install it :(

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