0 votes

Been asking around the Discord, trying to get some assistance with this one, but to no avail

All the cpuparticle systems work fine running gles2. However with gles3, whenever a new system is instantiated, all cpuparticle systems flicker black, simultaneously, even if they're instantiated from a different scene.

asked Aug 8, 2019 in Engine by slasktotten (18 points)

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