Hello! Real noobie here.
I'm in the process of using an AnimationPlayer to animate 200 separate MeshInstance's very specifically. All of my meshes are cubes, and each move uniquely in very specific ways which I am defining by hand. The problem is that I have to make 300 keys for each of the 200 meshes and this will be extremely time consuming. I'd like to find a faster way to get through it.
It would be very helpful if after positioning all the meshes I am able to key them all at once, but as far as I can tell this isn't possible. Alternatively I'd like to be able to use a hotkey to insert a key in a track rather than clicking.
Does anybody know if any of these ideas are possible to execute within Godot? Any comments are welcome. I'm completely clueless on how to effectively use this Engine.