I have a 3x3 box game and I want to move the box to the empty place.
I use the walls of staticbody2d type boxes
The boxes I move are kinematicbody2d
But I have not found a suitable way to make this idea
Please help. Thank you
The code for the box that moves
extends KinematicBody2D
var vel = Vector2()
var speed = 1000
var xR = true
var xL = true
var yT = true
var yB = true
func _physics_process(delta):
if $CollisionL/Btn.pressed:
if yT:
translate(Vector2(0, -speed * delta))
if yB:
translate(Vector2(0, speed * delta))
if xR:
translate(Vector2(speed * delta, 0))
if xL:
translate(Vector2(-speed * delta, 0))
var a = move_and_collide(vel).collider.name
if a == "F2" || a == "F3" || a == "F4":
yT = false
if a == "F6" || a == "F7" || a == "F8":
xR = false
if a == "F10" || a == "F11" || a == "F12":
yB = false
if a == "F13" || a == "F14" || a == "F15":
xL = false
move_and_collide(vel)
