0 votes

I have a regular PathFollow2D node situated at the start of my path. I wish for its rotation_degree property to be 0. However the editor keeps automatically setting it to 1.1. Whenever I change it back to zero then switch scenes (without closing the one with PathFollow2D) the editor sets it back to 1.1. My question is why is it doing this as its parent rotation_degree value is 0, and how can I make this stop?

in Engine by (16 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.