Rotation_degree keeps getting set automatically

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:bust_in_silhouette: Asked By swren02

I have a regular PathFollow2D node situated at the start of my path. I wish for its rotation_degree property to be 0. However the editor keeps automatically setting it to 1.1. Whenever I change it back to zero then switch scenes (without closing the one with PathFollow2D) the editor sets it back to 1.1. My question is why is it doing this as its parent rotation_degree value is 0, and how can I make this stop?