I have a regular
PathFollow2D node situated at the start of my path. I wish for its
rotation_degree property to be 0. However the editor keeps automatically setting it to 1.1. Whenever I change it back to zero then switch scenes (without closing the one with
PathFollow2D) the editor sets it back to 1.1. My question is why is it doing this as its parent
rotation_degree value is 0, and how can I make this stop?