WebGL Render Errors in 3D Game on Chrome causing lag

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:bust_in_silhouette: Asked By Dlean Jeans

Console Logs:

(x2)
WebGL: INVALID_OPERATION: framebufferRenderbuffer: renderbuffer has never been bound

(x254)
[.WebGL-2A57EE80]RENDER WARNING: there is no texture bound to the unit 30
[.WebGL-2A57EE80]RENDER WARNING: there is no texture bound to the unit 31

Those 254 warnings pull the FPS down to 2-3 FPS until this

WebGL: too many errors, no more errors will be reported to the console for this context.

the FPS goes back to normal.

This seems to only happen on Chrome but not Firefox.

Dunno if it’s a Sprite or a MeshInstance with messed up texture. There’s not much I can find on Google.

:bust_in_silhouette: Reply From: Dlean Jeans

Just reported it on GitHub.
Seems to happen even on an empty project.