I know this may sound really basic but I'm a Godot newbie, so feel free to skip this question if it's too boring for you. :-)
I have a
Spatial node. It has a "car" scene as a child (an imported .dae), and a camera.
Then I have two
When I press the "Right" button I want the car to rotate right (90 degrees).
When I press the "Left" button i want the car to rotate left (90 degrees).
During the rotation process, the buttons should be disabled (and enabled again when the rotation animation terminates).
I found I should not use
rotate_y, but I can't find an example of 3D transforms that I can eventually adapt.
Can you help me?