0 votes

Hi I make a reload animation and now I want to make something will tell to the player if reload animation start playing DO NOT PLAY SHOOT ANIMATION! Thank for helping me

in Engine by (77 points)
edited by

1 Answer

0 votes

You could do it like this:

var reloading = false

func shoot():
    if not reloading:
        $AnimatedSprite.play("shoot")

func reload():
    reloading = true
    $AnimatedSprite.play("reload")
    reloading = false

Now you can shoot and reload as much as you want, but the reloading won't be disturbed by shooting.

by (49 points)

Thank you very munch

Your welcome. Did it solve your problem?

That totally solve my promblem

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