Compile times seem very long

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:bust_in_silhouette: Asked By TheGoddamnShrike
:warning: Old Version Published before Godot 3 was released.

I’ve been compiling from source and the time to build seems excessively long. It would appear it does a full rebuild every time. It takes upwards of 10 - 15 minutes each time – for like single line changes in a modules cpp file.

Here’s the command I’m using to build:

“C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat” && c:\python27\scons p=windows

Can anyone explain what I’m doing wrong?

Thanks!

:bust_in_silhouette: Reply From: shackra

My guess is that you are doing nothing wrong. I compiled Godot for GNU/Linux inside a insolate environment and the compilation took maybe 45 minutes to complete.

:bust_in_silhouette: Reply From: Calinou

Godot’s build system was recently rewritten (it still uses SCons), but there is room for improvement. To compile Godot faster, you can use several CPU cores using scons p=windows -j4 for example. You will need pywin32 installed for this to work.

How much “recent”? I remember building Godot a few weeks ago, it took about 20 seconds when I modified a cpp file in a module.

Zylann | 2016-05-31 20:28