0 votes

Background:

I have been trying to setup my mobile game (android) with ads. I'm using the AdMob module template by Shin-NiL.
https://github.com/Shin-NiL/godot-custom-mobile-template

I have setup my AdMob account and I have specified the AdMob Ad ID in my game for the interstitial ad according to this example.

I looked up how to setup AdMob and according to this tutorial I have to edit the AndroidManifest.xml file to add the AdMob app ID to the meta for the ads to work as of AdMob 17.0.0.

Also, I have tested the game with the testing ads from AdMob and the test ads are working in my game, only the real ads do not work.

And, also someone else is having the same problem (I think), so it might not be just me:
https://godotengine.org/qa/45902/admob-module-isnt-working

My questions:

How do I change the AndroidManifest.xml file without having to recompile Godot, and would that solve the problem?

Is there something else I might be doing wrong?

Is there a better / alternative way to get ads on my mobile game?

in Engine by (12 points)

Hey did you find a solution?

3 Answers

0 votes

Is it still not working?

You might have to wait a bit.

by (331 points)

I'm not sure if it will work later on since I have been trying to get this to work for almost a week so its not a delay in admob...

0 votes

Hi,
you need to change the boolean Real = False on True

by (22 points)
0 votes

Any solution yet? I'm having the same problem even though I edited the manifest (using IntelliJ) and checked the real ads boolean is true

by (26 points)

I have the same problem and the real ads are in true, the IDs are well placed in their place.
But the real ones do not appear :C

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