The naming of every sprite isn't really an issue for me, since I'm already naming every sprite in the drawing software I'm using. I can easily export every sprite I created and automatically named. The names don't show up in my game though because I'm trying to use spritesheets, but I was wondering if spritesheets even matter. For example, I have a tree, a bush, and a cloud, all different shapes and not going to animate into each other, but will almost always show up together. Should these be placed in a single spritesheet? Putting these in a spritesheet is a hassle for me, the developer, but I currently do it because I believe it'll help performance. I wanted to know if it significantly impacts performance or if I'm wasting my time. File reads are often one of the slowest operations in a program, but maybe Godot does something clever with sprites?