0 votes

Hi everyone, I have the problem that I mentioned in the title, basically:

I want to go from a point A to a point B using moveandcollide, for x just with the next lines on velocity is working fine:

velocity.x -= distanceToTravel * delta * speedLateral

I'm controling if I reach point B comparing the distanceTraveled, until here everything is right, but I want this move doing a basic parabola on y axis, the problem is that I don't know how to approach to implement it on velocity vector.. I've implemented it using basic parabola formula and setting the KinematicBody2D position.y and I can emulate it perfectly, but obviously I want it on velocity

Basic parabola: https://amsi.org.au/ESA_Senior_Years/imageSenior/2a_2.png
Parabola using python example: http://chris35wills.github.io/parabola_python/

Any idea about how can I make it?


in Engine by (60 points)

Just so I'm sure I'm completely understanding this, you want to accelerate until you've traveled half the distance and decelerate until you get to point B?

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