Can I set the frame of an animated TextureRect?

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:bust_in_silhouette: Asked By Farflame

I have a bunch of TextureRects which are part of a UI I’m putting together. They have 4 frames, but I don’t want them to animate exactly, rather I want to show a particular frame when they’re selected. I’ve set the fps to 0 so that the animation doesn’t play, but I’m not sure if there’s a way to specifically set which frame is showing?

Or maybe there’s a better way to do this?