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Asked By | Lexpartizan |
I trying make in-game character generator.
One file with many (about 200) blend_shapes in blender.
This file - 100 Mb after export to Godot.
For different characters this resource must bee local.
10 character on screen - 1Gb video-memory. Too much.
Without blend_shapes - 1 character 2,5 Mb.
I want applying blend_shapes and get result MeshInstance without blend_shapes.
Its possible?
I would like to have a dictionary with blend_shapes values, set them (I can this) in a big mesh with blend_shapes, and generate a small mesh without shapes, but looking exactly as big mesh, as a result.
I will also be grateful for any information on working with blend_shape via code.
The only thing I found is how to set the value of this blend_shape.
$Mesh.set(“blend_shapes/nameShapeHere”, value)
Sorry for my english.