0 votes

I trying make in-game character generator.
https://github.com/Lexpartizan/Go_MakeHuman_dot/

One file with many (about 200) blendshapes in blender.
This file - 100 Mb after export to Godot.
For different characters this resource must bee local.
10 character on screen - 1Gb video-memory. Too much.
Without blend
shapes - 1 character 2,5 Mb.

I want applying blendshapes and get result MeshInstance without blendshapes.
Its possible?
I would like to have a dictionary with blendshapes values, set them (I can this) in a big mesh with blendshapes, and generate a small mesh without shapes, but looking exactly as big mesh, as a result.

I will also be grateful for any information on working with blendshape via code.
The only thing I found is how to set the value of this blend
shape.
$Mesh.set("blend_shapes/nameShapeHere", value)

Sorry for my english.

in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.