Is there any way to alter the game's time scale? Engines like construct have this option out of the box, which makes a slowdown "bullet-time" sort of effect possible. I've considered dividing the speed of physics objects by a slow down factor, but that only affects the objects' movement and not other effects such as animations and particles. Keeping track of all these atributes and altering their speed individually seems like too big of a hassle, so I'm wondering if there's another more effective way to achieve this effect that I'm not aware of.