+1 vote

If I just mark the method with static in C++ and try to register it with register_method(), it won't compile.

I expect that I could call it from GDScript with something like this:

Btw, MyClass doesn't have any non-static members if it matters, except it is inherited from godot::Object (I guess this is the only way).

asked Jun 5 in Projects by azymohliad (13 points)

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