0 votes

it crashes when building as well as just testing. The following is my PowerShell. I installed 64-bit Mono but it didn't help.

PS C:\Users-\Downloads\Godotv3.1.1-stablemonowin64> .\Godotv3.1.1-stablemonowin64.exe
OpenGL ES 3.0 Renderer: GeForce 940M/PCIe/SSE2
Mono: Logfile is: C:\Users-\AppData\Roaming/Godot/mono/monologs/20190529 03.33.56 (25048).txt
Editing project: C:/Users/-/Documents/QG
Godot (C:::Users::-::Documents::QGGodot)
OpenGL ES 3.0 Renderer: GeForce 940M/PCIe/SSE2
PS C:\Users-\Downloads\Godot
v3.1.1-stablemonowin64> Mono: Logfile is: C:\Users-\AppData\Roaming/Godot/mono/monologs/20190529 03.34.01 (25180).txt
ERROR: load
interactive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resourceformatbinary.cpp:996
ERROR: Failed loading resource: res://body.material
At: core/io/resourceloader.cpp:285
ERROR: load
interactive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resourceformatbinary.cpp:996
ERROR: Failed loading resource: res://Head.material
At: core/io/resourceloader.cpp:285
ERROR: load
interactive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resourceformatbinary.cpp:996
ERROR: Failed loading resource: res://8-Default.material
At: core/io/resource
loader.cpp:285
ERROR: loadinteractive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resource
formatbinary.cpp:996
ERROR: Failed loading resource: res://body.material
At: core/io/resource
loader.cpp:285
WARNING: parsevariant: Couldn't load resource: res://body.material
At: core/io/resource
formatbinary.cpp:360
ERROR: load
interactive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resourceformatbinary.cpp:996
ERROR: Failed loading resource: res://Head.material
At: core/io/resourceloader.cpp:285
WARNING: parse
variant: Couldn't load resource: res://Head.material
At: core/io/resourceformatbinary.cpp:360
ERROR: loadinteractive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resource
formatbinary.cpp:996
ERROR: Failed loading resource: res://
8-Default.material
At: core/io/resourceloader.cpp:285
WARNING: parse
variant: Couldn't load resource: res://8-Default.material
At: core/io/resource
formatbinary.cpp:360
ERROR: load
interactive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resourceformatbinary.cpp:996
ERROR: Failed loading resource: res://8-Default.material
At: core/io/resource
loader.cpp:285
WARNING: parsevariant: Couldn't load resource: res://8-Default.material
At: core/io/resourceformatbinary.cpp:360
ERROR: loadinteractive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resource
formatbinary.cpp:996
ERROR: Failed loading resource: res://body.material
At: core/io/resource
loader.cpp:285
ERROR: loadinteractive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resource
formatbinary.cpp:996
ERROR: Failed loading resource: res://Head.material
At: core/io/resource
loader.cpp:285
ERROR: loadinteractive: Condition ' err != OK ' is true. returned: Ref()
At: core/io/resource
formatbinary.cpp:996
ERROR: Failed loading resource: res://
8-Default.material
At: core/io/resourceloader.cpp:285
ERROR: godot
icallBuildInstancegetMSBuildPath: Cannot find executable for 'MSBuild (VS Build Tools)'. Tried with path:
At: modules/mono/editor/godotsharp
builds.cpp:105

Unhandled Exception:
System.IO.FileNotFoundException: Cannot find the MSBuild executable.
at GodotSharpTools.Build.BuildInstance.GetMSBuildPath () [0x00013] in <32a76a9df224459d83b0375c3bbf8619>:0
at GodotSharpTools.Build.BuildInstance.Build (System.String loggerAssemblyPath, System.String loggerOutputDir, System.String[] customProperties) [0x0001a] in <32a76a9df224459d83b0375c3bbf8619>:0

asked May 29 in Engine by OriginalAGP (22 points)

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