I'm making a dialog box scene to be reused in my game, however since it is in 3D my options for displaying text seem to be limited.
I want to avoid meshes, and would just like the text projected onto a flat plane in the 3D world.
I've heard talk of viewports but they're honestly confusing to me, and I wouldn't even know how to get the viewport texture onto a plane in the scene.
Not only that, but I want the dialog box to scale as the text progressively gets longer, and I don't know if the viewport can scale like that.
I tried looking up as much info as I could on viewports but any documentation or explanation I can find is usually vague or just conceptual explanations.