I have a scene with some lights and one 2d occluder. It works well on my computer but the occluder doesn't work on my Android device (Huawai H60-L04). I'm using godot 3.1 and I'm sure everything worked fine with the previus version. Also i have a lot of these errors (just with the smartphone):
E 0:00:00:0281 Condition ' status != 0x8CD5 ' is true. Continuing..:
<C Source> drivers/gles3/rasterizer_scene_gles3.cpp:5124 @ initialize()
Honestly I always ignored them because everything worked fine so far. I don't know if they are relevant.
If i run it with GLES2 i got just one of these:
E 0:00:01:0238 Condition ' status != 0x8CD5 ' is true. returned: RID()
<C Source> drivers/gles2/rasterizer_storage_gles2.cpp:4841 @ canvas_light_shadow_buffer_create()