I am starting my project out and have been doing well with a project until I needed to pause the sceneTree.
The game I am working on is an RPG with WarioWare style minigames.
When I instanced one of them, I found that for whatever reason the Collisions of the Area2Ds were not being detected. The scene, when loaded separately works just fine though.
I found that if i remove get_tree().paused = true, it suddenly works just fine.
I have been receiving this error, which may have something to do with it after I pause the scene.:
E 0:00:44:0374 Can't change this state while flushing queries. Use calldeferred() or setdeferred() to change monitoring state instead
servers/physics2d/physics2dserversw.cpp:737 @ bodysetshapedisabled()
basic enemy.gd:17 @ beginbattle()