Simple question, but it looks like
test_move() doesn't care about
safe_margin when checking for collision.
With physicalbody2d, If I want to test any possible collision before it happens, I can use
test_move() or ray casting. For ray casting I need to test at least few rays depending of the shape of my moving body. With
test_move() it's simpler as it will detect overlapping but if
safe_margin is something like 100px it seams not to take it in account. Any ideas ?