0 votes

Simple question, but it looks like test_move() doesn't care about safe_margin when checking for collision.
With physicalbody2d, If I want to test any possible collision before it happens, I can use test_move() or ray casting. For ray casting I need to test at least few rays depending of the shape of my moving body. With test_move() it's simpler as it will detect overlapping but if safe_margin is something like 100px it seams not to take it in account. Any ideas ?

asked May 17, 2019 in Engine by atom (35 points)

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