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Asked By | a human |
I’ve made a kinematicbody2d that moves left, right, and collides (the player), and a staticbody2d that has a collision circle and an area2d (the planet and gravity field). I have the gravity set to a point, and I was wondering how I could get my player and a few rigid bodies to… you know, actually fall towards the planet. I am really new to Godot, so any help would be appreciated.