+1 vote


I've googled along but haven't found anything useful that could answer my following questions:

I want to develop games for IOS but my major problem is the abandoned of OpenGL and focus on Metal. I've seen that there will be a transition to Vulkan and use of MoltenVK, but until then should I consider developing with god on or just wait until the transition? btw. When will this transition happen? And is it currently even possible to submit OpenGL Games to the AppStore?

asked May 2, 2019 in Engine by neb (13 points)

1 Answer

0 votes

If you wish, you can start developing in Godot. While OpenGL is being deprecated, there will still be some sort of support. So even when Apple goes full-on Metal, I'm sure there will be a way for you to support your game.

With regards to the Vulkan renderer, it looks like that's a ways away. Vulkan will be the renderer in version 4.0 of the engine, and that may be, roughly, 6 months away. (Though note that the development of the engine has quickened in pace over the past year.)

answered May 3, 2019 by Ertain (1,257 points)
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