Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | AlGrande | |
Old Version | Published before Godot 3 was released. |
I made a tileset with different tiles. But I want the player’s ability to jump to activate only if the player collides with the ground-tile. In the tileset-scene I attached a script to the ground-tile wich sets the meta to “ground”. But in the tilemap it still has no meta. How can I do this?