so I'm trying to make a racing game and the built in car physics aren't enough for me, it is missing camber, caster, toe, tire compound, tire wear, flexible tires, etc. anyway, i was wondering how i could simulate each tire, as in i want to know if it could be done with a for loop, or better/faster to do with running code on each tires node. also i want to know how i could use body lean to calculate the individual weight on each tire. and the only way i think i could do that is if i had a kinematic body for each of the tires and the body, but then i don't know how i could make the body lean with the g-forces as the car turns/brakes/accelerates.