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Asked By | GunPoint |
I get this error when I want to export my game into a packet:
I also get this in the engine console, right before those 2 errors:
ERROR: set_name: Condition ’ name == “” ’ is true. At:
scene/main/node.cpp:1146
This happens on Godot 3.0.6 and Godot 3.1 stable windows versions on different projects.
Any fix?