Error when exporting a packet

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:bust_in_silhouette: Asked By GunPoint

I get this error when I want to export my game into a packet:

I also get this in the engine console, right before those 2 errors:

ERROR: set_name: Condition ’ name == “” ’ is true. At:
scene/main/node.cpp:1146

This happens on Godot 3.0.6 and Godot 3.1 stable windows versions on different projects.
Any fix?

:bust_in_silhouette: Reply From: GunPoint

Found the solution. You must choose an export template, even if you just want to export a packet. In my case it was Windows 10