0 votes

This is a bit of a weird question I'll admit, but if a game has it's viewport set at 1920x1080 how do I make the game objects resizable, I am aware that the buttons themselves have various options. but how do I make sure that objects get resized according to the resolution, so all of the game world stays visible on lower resolutions aswell?

in Engine by (160 points)
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1 Answer

0 votes

I found a comprehensive explanation on the forums.

I'll put it here in case others encounter a similar issue:
https://godotengine.org/qa/15420/resize-screen-problem

by (160 points)
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