0 votes

This is a bit of a weird question I'll admit, but if a game has it's viewport set at 1920x1080 how do I make the game objects resizable, I am aware that the buttons themselves have various options. but how do I make sure that objects get resized according to the resolution, so all of the game world stays visible on lower resolutions aswell?

asked Apr 1, 2019 in Projects by ZBot (160 points)
retagged Apr 1, 2019 by ZBot

1 Answer

0 votes

I found a comprehensive explanation on the forums.

I'll put it here in case others encounter a similar issue:
https://godotengine.org/qa/15420/resize-screen-problem

answered Apr 1, 2019 by ZBot (160 points)
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