as far as I know it is not possible to give a RigidBody2D as parameter in gdscript to a gdnative method.
So the gdnative method has a Variant argument.
But I'd like to access the argument as a RigidBody2D in the native code.
Casting is not possible.
How do you do this?
Or is it possible to travel the tree from root like in gdscript?
Thanks for your tips.