how to make a 2d fullscreen (screen-reading) glow shader (for vector graphics) ?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By zoltan
:warning: Old Version Published before Godot 3 was released.

I think something similar as in the “2d shaders for sprites” demo, but for full screen. (First draw the polygons, then apply the shader for the entire screen.)