0 votes

When a sprite gets at some high speed it starts to get brighter, i tried with KinematicBody, RigidBody, tried moving the sprite with set_position, and all give me the same result. If the sprite is fast it gets brighter.. I also tried changing projects settings, import flags, godot 3.0, 3.1, gles2, gles3, and nothing..

I just wanted to know if this is happening to other people and if someone know a fix or a workaround to this. Thanks.

in Engine by (12 points)

1 Answer

0 votes

How fast are we talking about here? A project file would be easier to look at then guessing, but it could just be ghosting (the speed of your monitor) if things are kept on the screen bouncing or spinning and are barely drawn before being erased again.

by (911 points)
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