Alright, so, I was designing some menus using Controls in Godot, and I had a cool idea to make an infinitely scrolling chevron on it. My guess on how to do it was to have the texture tile, and then set some sort of horizontal texture offset parameter on it to increment via script, to seemingly animate it. The issue is, I couldn't find any options to offset only the texture, in the style of UVs. Did I do something wrong while looking, or is this not a thing? This is how I would have done it anywhere else.